

Can use optional field stacking = yes.Īdds N constructible settlement to a province. Also see reverse_add_favor.Īdds a holding modifier. Makes scoped character be owed a favor toward another character. # Gives claim on ROOT's primary title to the holder of k_franceĪdds the given character as a consort to the scoped character.Īdds a history entry to the scoped great work.Īdds a modifier that applies to all members of the scoped character's dynasty.Īdd_dynasty_modifier = ruling_in_crusader_kingdomĪdds an evil god name to the scoped religion.

Can use optional fields hidden = yes and stacking = yes.Īdds a strong, non-inheritable claim to a character.

Specify duration using days, months, years, or duration = -1 (non-expiring). Also constructs the buildings it upgrades from, based on upgrades_from.Īdds a character modifier. Also see break_alliance.Ī copy of the named artifact is created and added to the scoped characterĪdd the specified character to the scoped bloodlineĬonstruct a building in a holding. Warning: messing with a character's age may have unintended side effects so use with caution.Ĭreates an alliance between characters. Unlike destroyed titles ( destroy_landed_title), deactivated titles cannot be re-created by the player or AI, except through special decisions.Īdds or subtracts the given value to the age of the scoped character. Note that there's no way to deactivate a disease.Īctivate/deactivate a titular or de jure landed title. Note: to also transfer wealth, use the transfer_scaled_wealth command.įROM = Īctivate a disease, which can now randomly appear. Since 2.7 move = no can be used to ensure that the character keeps the same liege if they end up unlanded. (Scripting) commands are different from console commands: though some console commands have a scripting equivalent, others do not (for instance player console command).Īvailable commands depend on the current scope type. scripted effects, which can be used to group commands into re-usable macro.command blocks (the immediate and option sections of events, or similar: effect, creation_effect, gain_effect, success.This article has been verified for the current version (3.3) of the game.Ĭommands or effects are used in scripting to alter the target that was selected with scopes and conditions.
