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Ck2 console commands marry
Ck2 console commands marry












ck2 console commands marry

Can use optional field stacking = yes.Īdds N constructible settlement to a province. Also see reverse_add_favor.Īdds a holding modifier. Makes scoped character be owed a favor toward another character. # Gives claim on ROOT's primary title to the holder of k_franceĪdds the given character as a consort to the scoped character.Īdds a history entry to the scoped great work.Īdds a modifier that applies to all members of the scoped character's dynasty.Īdd_dynasty_modifier = ruling_in_crusader_kingdomĪdds an evil god name to the scoped religion.

ck2 console commands marry

Can use optional fields hidden = yes and stacking = yes.Īdds a strong, non-inheritable claim to a character.

ck2 console commands marry

Specify duration using days, months, years, or duration = -1 (non-expiring). Also constructs the buildings it upgrades from, based on upgrades_from.Īdds a character modifier. Also see break_alliance.Ī copy of the named artifact is created and added to the scoped characterĪdd the specified character to the scoped bloodlineĬonstruct a building in a holding. Warning: messing with a character's age may have unintended side effects so use with caution.Ĭreates an alliance between characters. Unlike destroyed titles ( destroy_landed_title), deactivated titles cannot be re-created by the player or AI, except through special decisions.Īdds or subtracts the given value to the age of the scoped character. Note that there's no way to deactivate a disease.Īctivate/deactivate a titular or de jure landed title. Note: to also transfer wealth, use the transfer_scaled_wealth command.įROM = Īctivate a disease, which can now randomly appear. Since 2.7 move = no can be used to ensure that the character keeps the same liege if they end up unlanded. (Scripting) commands are different from console commands: though some console commands have a scripting equivalent, others do not (for instance player console command).Īvailable commands depend on the current scope type. scripted effects, which can be used to group commands into re-usable macro.command blocks (the immediate and option sections of events, or similar: effect, creation_effect, gain_effect, success.This article has been verified for the current version (3.3) of the game.Ĭommands or effects are used in scripting to alter the target that was selected with scopes and conditions.














Ck2 console commands marry