

You know all those boarded up shops, rubble-blocked doors and blown-in shopfronts? This mod removes some of the boards, the rubble and puts new windows in, making loads of previously dead space into new, explorable environments – particularly in DC, though you’ll notice them all over the Wasteland. If slightly re-coloured mole rats doesn’t float your boat for immersion, this will. New things to kill, new names and stat adjustments for things you’ve already killed, and new loot to harvest from their dead, mutated carcasses. “Hey, don’t all these mole rats look alike?” – Not anymore. That’s a pretty small change, but it’s the accumulation of these small changes in mods that can help immerse you into the world. As well as adding more and more varied enemies, it also diversifies their skins. If you’ve played a modded version of Skyrim, you’ve probably come across Immersive Creatures, and its adjustable lore-friendly/not so much options. I have it set somewhere in-between: no walking out into gunfire and running a stimpak IV, but no bullet-sponge Super Mutants either. Fear not however, because it’s all configurable from within the game with FWE Defaults, Vanilla and many options between being available for every facet of the game. It also alters weapon damage and adds a veritable Rivet City of new lore-friendly items, but as one of my friends pointed out, not everybody’s in Fallout for that desperate fight for survival feel and, while I’ve enjoyed it for scrappy fights with Raiders, it can be a little unforgiving at best and at times unreasonably cruel. After so long, its more like Brotherhood of Feel.įWE is highly rated and deservedly so, being such a massive overhaul of everything from damage to inserting a primary needs system a la New Vegas’ Hardcore mode.
